#version 120

uniform sampler2D source;
uniform float Color[4];

void main (void)
{
	vec2 tcoord=gl_TexCoord[0].st;
  
	gl_FragColor = texture2D(source, tcoord);
	
	//gl_FragColor = vec4(tcoord.x, Color[1], Color[2], Color[3]);
}

